Video game style
Archive for openGL
Quantum Protection Shield
Posted in event / project, Quantum with tags openGL on April 30, 2014 by Francois Wunschel$hadow$
Posted in demolition mapping, video mapping with tags openGL on March 19, 2014 by Francois WunschelFinally … realtime shadows…
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Posted in experimental, Uncategorized with tags openGL on February 24, 2014 by Francois WunschelQUANTUM: Spherical Mapping
Posted in event / project, Quantum with tags openGL, SAT on January 19, 2014 by Francois WunschelQuantum will be performed at the SATOSPHERE in Montreal, which is a 360 * 210 degree visualisation dome.
They use 6 projectors to fill the spherical surface, and 39.4 audio channels.
Here are some snapshot of our spherical warping camera setup, consisting of 5 different camera merged into one view. We’re currently playing with 3d object in our scripts…
Next Monday we’ll be on location for some live testings.
And a close up:
RBN_ZZ
Posted in experimental, quartz composer with tags openGL on August 1, 2012 by Francois WunschelPlaying with ribbons.
_1024_Rope 1.1 QCPlugin
Posted in QC plugins, quartz composer with tags openGL, qc plugin, rope simulation, verlet on July 12, 2012 by Francois WunschelNow with XYZ structure input, so there’s no need for an iterator to get multiple ropes from the same patch.
You’ll need _1024_Structure_Tools to run the included example.
Get the plugin from the QC Plugin Repository
_1024_CITY 1.0 QCPlugin
Posted in experimental, QC plugins, quartz composer, software with tags generative, openGL, qc plugin on July 11, 2012 by Francois WunschelYes, we are architects/urbanists after all. At some point it seems natural to merge our fields in one plugin, for fun, and for the study of an idea.
So this is a very experimental plugin to generate some city like geometry.
Undocumented, but I’ve included a few example files in the download.
It is a current work in progress, aiming at a fully dynamic/morphable city panorama system (ouch!). It already features a VertexArray Lerp, so that you can morph from one city to the other (by using SaveStart and SaveTarget, then enabling interpolation, provided Start and Target are different).
This plugin iteration was coded by our young padawan soF. There *might* be some problems so use it at your own risk. (I like saying that: it could nuke your computer, or not).
Get it from the QC PlugIn Repository under the experimental section.
Drop a comment if you enjoy, drop a picture if you made something rad !
Gen-City #2
Posted in experimental, quartz composer with tags generative, openGL on June 14, 2012 by Francois WunschelGood day at the office, Vector-Sof, our young padawan, boosted the gen-city plugin.
QC Generative City
Posted in experimental, QC plugins, quartz composer with tags city, generative, openGL, parametric on June 11, 2012 by Francois WunschelWorking on a generative, fully parametric city plugin.
openGL Dragons
Posted in experimental, QC plugins, quartz composer with tags openGL on June 8, 2012 by Francois WunschelSnapshot session of some recent QCplugins tests.
Ribbon-based dragons, peacefully flowing on screen at 60FPS.