Archive for openGL

Quantum Protection Shield

Posted in event / project, Quantum with tags on April 30, 2014 by Francois Wunschel

Video game style

SAT_shield

$hadow$

Posted in demolition mapping, video mapping with tags on March 19, 2014 by Francois Wunschel

Finally … realtime shadows…

shadow

shadow2

shadow3

______________

Posted in experimental, Uncategorized with tags on February 24, 2014 by Francois Wunschel

cubix

QUANTUM: Spherical Mapping

Posted in event / project, Quantum with tags , on January 19, 2014 by Francois Wunschel

Quantum will be performed at the SATOSPHERE in Montreal, which is a 360 * 210 degree visualisation dome.
They use 6 projectors to fill the spherical surface, and 39.4 audio channels.

Here are some snapshot of our spherical warping camera setup, consisting of 5 different camera merged into one view. We’re currently playing with 3d object in our scripts…
Next Monday we’ll be on location for some live testings.

QUANTUM_3dTest

And a close up:
QUANTUM_CloseUp3

RBN_ZZ

Posted in experimental, quartz composer with tags on August 1, 2012 by Francois Wunschel

Playing with ribbons.

_1024_Rope 1.1 QCPlugin

Posted in QC plugins, quartz composer with tags , , , on July 12, 2012 by Francois Wunschel

Now with XYZ structure input, so there’s no need for an iterator to get multiple ropes from the same patch.
You’ll need _1024_Structure_Tools to run the included example.
Get the plugin from the QC Plugin Repository

_1024_CITY 1.0 QCPlugin

Posted in experimental, QC plugins, quartz composer, software with tags , , on July 11, 2012 by Francois Wunschel

Yes, we are architects/urbanists after all. At some point it seems natural to merge our fields in one plugin, for fun, and for the study of an idea.

So this is a very experimental plugin to generate some city like geometry.
Undocumented, but I’ve included a few example files in the download.

It is a current work in progress, aiming at a fully dynamic/morphable city panorama system (ouch!). It already features a VertexArray Lerp, so that you can morph from one city to the other (by using SaveStart and SaveTarget, then enabling interpolation, provided Start and Target are different).

This plugin iteration was coded by our young padawan soF. There *might* be some problems so use it at your own risk. (I like saying that: it could nuke your computer, or not).

Get it from the QC PlugIn Repository under the experimental section.
Drop a comment if you enjoy, drop a picture if you made something rad !



Gen-City #2

Posted in experimental, quartz composer with tags , on June 14, 2012 by Francois Wunschel

Good day at the office, Vector-Sof, our young padawan, boosted the gen-city plugin.




QC Generative City

Posted in experimental, QC plugins, quartz composer with tags , , , on June 11, 2012 by Francois Wunschel

Working on a generative, fully parametric city plugin.

openGL Dragons

Posted in experimental, QC plugins, quartz composer with tags on June 8, 2012 by Francois Wunschel

Snapshot session of some recent QCplugins tests.
Ribbon-based dragons, peacefully flowing on screen at 60FPS.