Video game style
Video game style
Finally … realtime shadows…
Quantum will be performed at the SATOSPHERE in Montreal, which is a 360 * 210 degree visualisation dome.
They use 6 projectors to fill the spherical surface, and 39.4 audio channels.
Here are some snapshot of our spherical warping camera setup, consisting of 5 different camera merged into one view. We’re currently playing with 3d object in our scripts…
Next Monday we’ll be on location for some live testings.
And a close up:
Playing with ribbons.
Now with XYZ structure input, so there’s no need for an iterator to get multiple ropes from the same patch.
You’ll need _1024_Structure_Tools to run the included example.
Get the plugin from the QC Plugin Repository
Yes, we are architects/urbanists after all. At some point it seems natural to merge our fields in one plugin, for fun, and for the study of an idea.
So this is a very experimental plugin to generate some city like geometry.
Undocumented, but I’ve included a few example files in the download.
It is a current work in progress, aiming at a fully dynamic/morphable city panorama system (ouch!). It already features a VertexArray Lerp, so that you can morph from one city to the other (by using SaveStart and SaveTarget, then enabling interpolation, provided Start and Target are different).
This plugin iteration was coded by our young padawan soF. There *might* be some problems so use it at your own risk. (I like saying that: it could nuke your computer, or not).
Get it from the QC PlugIn Repository under the experimental section.
Drop a comment if you enjoy, drop a picture if you made something rad !