Archive for the Quantum Category

Quantulus

Posted in Quantum on June 19, 2014 by Francois Wunschel

testing Quantum on the Occulus Rift using DomePort

Quantum_Occulus_01

Quantum : almost over

Posted in Quantum on June 19, 2014 by Francois Wunschel

Almost the final days of Quantum at the SAT – end on June 27th –

QUANTUM_4

Quantum Day -1

Posted in event / project, Quantum with tags on May 21, 2014 by Francois Wunschel

Tomorrow is the grand premiere of Quantum at the SAT, Montreal.
The show will be running every night – or so – for 5 weeks, so stop be if you’re in the area ..

SAT-04

Quantum Protection Shield

Posted in event / project, Quantum with tags on April 30, 2014 by Francois Wunschel

Video game style

SAT_shield

Electronize

Posted in experimental, Quantum on February 3, 2014 by Francois Wunschel

Playing and tinkering to make an electron looking GLSL shader.
Shaders are cool.

electron

Quantum Close Up

Posted in event / project, Quantum on January 27, 2014 by Francois Wunschel

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QUANTUM_CloseUpSAT1
QUANTUM_CloseUpSAT2

Quantum

Posted in event / project, Quantum with tags , on January 25, 2014 by Francois Wunschel

Work in progress …
Final day at the SAT with Joanie Lemercier and Laurent Novac.

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SAT_A_01small_
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QUANTUM / first tests

Posted in event / project, experimental, Quantum on January 23, 2014 by Francois Wunschel

First tests of Quantum at the SAT, Montreal, CA
Quantum is an abstract cosmic experience.
Our friend Joanie Lemercier is here too.

Photos:
SAT-01
SAT-02

Screenshot:
SAT-03

QUANTUM: Spherical Mapping

Posted in event / project, Quantum with tags , on January 19, 2014 by Francois Wunschel

Quantum will be performed at the SATOSPHERE in Montreal, which is a 360 * 210 degree visualisation dome.
They use 6 projectors to fill the spherical surface, and 39.4 audio channels.

Here are some snapshot of our spherical warping camera setup, consisting of 5 different camera merged into one view. We’re currently playing with 3d object in our scripts…
Next Monday we’ll be on location for some live testings.

QUANTUM_3dTest

And a close up:
QUANTUM_CloseUp3