testing Quantum on the Occulus Rift using DomePort
Archive for the Quantum Category
Quantum : almost over
Posted in Quantum on June 19, 2014 by Francois WunschelAlmost the final days of Quantum at the SAT – end on June 27th –
Quantum Day -1
Posted in event / project, Quantum with tags immersion on May 21, 2014 by Francois WunschelTomorrow is the grand premiere of Quantum at the SAT, Montreal.
The show will be running every night – or so – for 5 weeks, so stop be if you’re in the area ..
Quantum Protection Shield
Posted in event / project, Quantum with tags openGL on April 30, 2014 by Francois WunschelVideo game style
Electronize
Posted in experimental, Quantum on February 3, 2014 by Francois WunschelPlaying and tinkering to make an electron looking GLSL shader.
Shaders are cool.
Quantum
Posted in event / project, Quantum with tags fulldome, immersion on January 25, 2014 by Francois WunschelWork in progress …
Final day at the SAT with Joanie Lemercier and Laurent Novac.
QUANTUM / first tests
Posted in event / project, experimental, Quantum on January 23, 2014 by Francois WunschelFirst tests of Quantum at the SAT, Montreal, CA
Quantum is an abstract cosmic experience.
Our friend Joanie Lemercier is here too.
Photos:
Screenshot:
QUANTUM: Spherical Mapping
Posted in event / project, Quantum with tags openGL, SAT on January 19, 2014 by Francois WunschelQuantum will be performed at the SATOSPHERE in Montreal, which is a 360 * 210 degree visualisation dome.
They use 6 projectors to fill the spherical surface, and 39.4 audio channels.
Here are some snapshot of our spherical warping camera setup, consisting of 5 different camera merged into one view. We’re currently playing with 3d object in our scripts…
Next Monday we’ll be on location for some live testings.
And a close up: