Now with XYZ structure input, so there’s no need for an iterator to get multiple ropes from the same patch.
You’ll need _1024_Structure_Tools to run the included example.
Get the plugin from the QC Plugin Repository
Archive for rope simulation
_1024_Rope 1.1 QCPlugin
Posted in QC plugins, quartz composer with tags openGL, qc plugin, rope simulation, verlet on July 12, 2012 by Francois Wunschel_1024_Rope QCPlugin
Posted in QC plugins, quartz composer with tags openGL, plugin, quartz composer, rope simulation, verlet integration on February 22, 2011 by Francois WunschelEuphorie #13
Posted in euphorie, quartz composer with tags euphorie, openGL, performance, rope simulation on December 14, 2010 by Francois WunschelWe’re über-happy to be invited to perform Euphorie in Mumbai, India, next January.
So we decided to make a new interactive track, in which we’ll be charming a snake with a light-flute.
We’ll be using the pitch tracking technique that we developed for Perspective Lyrique in order to control the snake.
Here are a few snapshots of the openGL animal that moves using a QC rope simulation (and spits a few particles meanwhile):
Continue reading