_1024_Rope 1.1 QCPlugin
Now with XYZ structure input, so there’s no need for an iterator to get multiple ropes from the same patch.
You’ll need _1024_Structure_Tools to run the included example.
Get the plugin from the QC Plugin Repository
Now with XYZ structure input, so there’s no need for an iterator to get multiple ropes from the same patch.
You’ll need _1024_Structure_Tools to run the included example.
Get the plugin from the QC Plugin Repository
July 12, 2012 at 22:09
is there source code for this?
July 20, 2012 at 01:00
Somehow I can’t get it to work on osx 10.5
tried different locations. Don’t know where I go wrong.
It used to work on 10.6 and 10.7
thanks for not having to use that box thingie anymore :-)
July 20, 2012 at 09:54
my bad, I didn’t compile it for 10.5. Please download version 1.1.1, it should be fixed
January 31, 2013 at 18:29
I can’t get it to work on Lion, can you help me? I putted in the HD/System/Library/Graphics/Quartz Composer Plug-ins. and all the compositions give me errors.
February 1, 2013 at 14:27
should be working even on ML.
What errors do you have ?
February 1, 2013 at 15:26
I was very lonely and confused. :) It’s working fine but thanks for trying to help me. (I had duplicates of the plugin installed in different locations, but now I have everything installed in the user library. I am kinda new to quartz composer). Your work is awesome, Francois, love the Rope plugin.
April 24, 2013 at 09:09
Dear,
first of all, thanks: as usual, 1024 and some others gives QC that consideration and developing that Apple should.
I have a little problem with QC_rope: even with the included “_q024_Rope.qtz” sample, if you deselect “Enable” flag, and then select it again, something wrong happens: rope doesn’t seem to be affected by gravity in the same manner a before… trying shows it clearly. Even “Reset” flag doesn’t help.
Is there some way to be able to enable/disable a rope during runtime avoiding such problem?
thanks
michele
April 30, 2013 at 15:18
_1024_Rope is experimental, so there might be some bugs here and there… sorry about that.
Note that you could hide the Rope by disabling the rendering of points and lines.