Snapshot session of some recent QCplugins tests.
Ribbon-based dragons, peacefully flowing on screen at 60FPS.
This entry was posted on June 8, 2012 at 20:06 and is filed under experimental, QC plugins, quartz composer with tags openGL. You can follow any responses to this entry through the RSS 2.0 feed.
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Very nice indeed. Is the plugin doing the rendering or generating meshes//lines?
Is it possible to have the source code of that?
What kind of plugin are you using? Just the OpenGL ?
i’ll publish soon. it’s _1024_Ribbon + _1024_ParticleWarfare
wheres the _1024_Ribbon cause i didnt see it in the plugin list? :)
Will you ever make the ribbon plugin available in the Repository? It’s been 2 years and it still not there (unless it’s called something else or I’m blind).
I would love to try this out, it looks so gorgeous!
I’ve stopped all QC development since more than one year,
but I’ve just uploaded it for you.
Get it from my QC plugin rep., under Consumer plugin
awesome…not sure where to find “QCImageFilter:NIPerlinNoise” seems it’s missing. :(
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