Archive for GLSL

___________ 2

Posted in experimental with tags on February 28, 2014 by Francois Wunschel

Friday, time to combine one week’s work.
These GLSL snaps use:
– Environment Reflection
– Baked Ambiant Occlusion
– Phong Lighting
– Custom Wireframing
– Normal Mapping
– Radial Blur (in a separate pass)
– Geometry Morphing on the GPU

cubix5
cubix2
cubix3
cubix4