___________ 2

Friday, time to combine one week’s work.
These GLSL snaps use:
– Environment Reflection
– Baked Ambiant Occlusion
– Phong Lighting
– Custom Wireframing
– Normal Mapping
– Radial Blur (in a separate pass)
– Geometry Morphing on the GPU

cubix5
cubix2
cubix3
cubix4

5 Responses to “___________ 2”

  1. UBERCOOL!!

  2. nselikoff Says:

    Nice look!

  3. on quartz ? diez54@

  4. Very nice. What environment you running GLSL in? Quartz Composer?

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