___________ 2
Friday, time to combine one week’s work.
These GLSL snaps use:
– Environment Reflection
– Baked Ambiant Occlusion
– Phong Lighting
– Custom Wireframing
– Normal Mapping
– Radial Blur (in a separate pass)
– Geometry Morphing on the GPU
February 28, 2014 at 20:42
UBERCOOL!!
March 1, 2014 at 19:42
Nice look!
March 10, 2014 at 12:46
on quartz ? diez54@
March 14, 2014 at 23:20
Very nice. What environment you running GLSL in? Quartz Composer?
March 19, 2014 at 20:53
proprietary environment…