Perspective Lyrique / from building to head, then explode
Since I can now “somehow” rely on MadMapper for the technical aspects of 1024’video mapping projects, I’m happy to focus a bit more on content creation. Back to the roots.
For Perspective Lyrique, a mapping we’re doing in Lyon, Fr, for the “Fete des Lumiere” (aka Light festival), I’m developing a realtime morphing application, that will transform (according to the audience voice) the actual building into a crying head, then eventually we’ll explode it.
Here’s the sequence (snapshotted from realtime QC).
Freaky ?
November 6, 2010 at 16:26
Wow ! Incredible job !
I can’t believe you’re doing this with QC.
Trying to understand how you’re doing… :-/
Morphed 3D objects ?
But how do you “wireframe” them like this ? With a shader ?
Or maybe particles ? (the explosion at the top right of the 3rd pic)
Whatever, I guess this is top secret right now :-)
Congratulations !
November 6, 2010 at 16:36
modelled with 3dsmax….
November 6, 2010 at 16:46
Great job !
November 6, 2010 at 19:59
i like :-) very cool.
November 6, 2010 at 20:22
Wow! Should be great show! Congratulations! Love it!
November 10, 2010 at 06:11
Nice concept; I like the art.
Are you using anything custom on the morph or K3D?
November 10, 2010 at 20:52
K3D + custom shader ….
December 1, 2010 at 13:34
Hello,
Hope everything’s fine.
See ya in Lyon, check our spot !!
http://flaneries-synesthesiques.tumblr.com/
Peace.
Alex.
December 1, 2010 at 18:02
C ya in Lyon !