_1024_KinectPrimitivePoint QCplugin

So you’ve ordered a Kinect for Xmas. How original ! Maybe it is about time to check this _1024_KinectPrimitivePoint experimental QCplugin. It will actually convert a Depth image into a vertex array of GLpoints. The kewl thing is that you have a few options to fiddle with Z amplitude, offset, and of course Zmin/Zmax, so you won’t have to bother with filtering your image in the first place.
Example included, note that you don’t have to own a Kinect or even install the KnM Kinect plugin (which is damn cool btw) for the example to run.
Plugin is still experimental, and a bit slow, but has an extra option to add some noise to your 3d points. Great to dissolve the data in a chaotic way.
10.5/10.6 universal. Download from the box.

9 Responses to “_1024_KinectPrimitivePoint QCplugin”

  1. In the zip, there is a file that’s a dSYM file, not a plugin… what is supposed to go on with that?

  2. 1024Architecture.Franz Says:

    thanks GT ! corrected. What would I do without your wiseness !

  3. Cool, nice update :)

    Have you looked at any of the initial builds of the openNI stuff for mac yet?

  4. 1024Architecture.Franz Says:

    no, I haven’t. But openNi would require a IK-boned mesh, which would mean a custom plugin with full bones support… lots of work tho”.
    Will have a look at it during the holiday season.

  5. Not necessarily. One could make skeletal structure in OpenCL and then use GLSL or OpenCL to do the skinning and vertex weight.

    10. 5 – Developer/Examples/OpenGL/Cocoa/GLSL Showpiece

    ….shows an example program for doing skinning and weight using GLSL, that doesn’t work in the QC Editor as is, but could likely be modified by one of the routes I’m mentioning above.

    There is a *time* when it seemed obvious that the route you suggested was necessary, but I don’t think that is necessarily true at this point anymore.

    I believe the OpenNI puts out translation value for bone structure, and/or rotational at the moment. So, at the least, one could actually place lines or quads for limbs, and have flat marionettes.

    I’m hoping someone looks into getting that going for mac…even if it’s osc joint data (shudder). I think I have a good chance at getting some decent looking characters working with the data.

  6. I love the noise effect on this! It’s definitely wintery/snowstorm feeling!

  7. Were can i download this plugin? I don’t understand what you mean with ‘Download from the box’…

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