This is the final report of 3D Bridge installation.
Archive for video mapping
3D Bridge / final report
Posted in Nuit Blanche 2010, video mapping with tags installation, nuit blanche, video mapping on March 19, 2011 by Francois WunschelMake the line dance
Posted in experimental with tags dancing, kinect, openGL, video mapping on March 9, 2011 by Francois WunschelTETRA.TENNIS v3.0 / video report
Posted in MadMapper, Tennis Masters, video mapping with tags qc, realtime, tennis masters, video mapping on January 25, 2011 by Francois WunschelA Quick video report of Tetra.Tennis show, our third consecutive video mapping at the French Tennis Masters series.
Running through a QC custom app, as usual, controlling the visuals, the stroboscopes AND the sound this year, triggering sound fx, always in sync’.
The video mapping side is powered by MadMapper.
Perspective Lyrique, the video
Posted in Perspective Lyrique, video mapping with tags 1024, architecture, interactive, morphing, realtime, video mapping on January 17, 2011 by Francois WunschelHere’s the official video report of our interactive video mapping in Lyon.
Running via a custom QCapp + custom plugins, connected to Ableton Live for audio playback and realtime analysis.
Projected using 4x Christies R20k beamers.
_1024_GL_BezierSurface QCplugin
Posted in QC plugins, quartz composer with tags bezier surface, curve, openGL, plugin, quartz composer, smooth, video mapping on December 17, 2010 by Francois WunschelXmas time comes this year with a nasty storm of QCplugins, here’s is _1024_GL_BezierSurface, a 4×4 control points smooth surface, that should allow any visualist to project onto curved surfaces, such a cyclos. The plug definitely needs some more polishing, but should do the job anyway.
The texture is currently rotated and flipped, so adding an Image Texturing Properties patch to your input image will trick the plugin. If you’re annoyed by the nasty aliasing at the edges, I would recommend compositing a 1pixel black border to the input image. Still looking for an elegant solution.
EDIT: just added a 1.02 version that fixes a nasty bug, and also adds a SoftRec CIkernel for sweet anti-aliased borders, as pointed by GT in the comments. Sorry to all early downloaders.
10.5/10.6, sample file included, download from the box.
Merry Xmas !
_1024_UnPerspective QCplugin
Posted in QC plugins, quartz composer with tags perspective, plugin, quartz composer, video mapping on December 17, 2010 by Francois WunschelPerspective Lyrique / on location tests
Posted in MadMapper, Perspective Lyrique, video mapping with tags audio reactive, fete des lumieres, video mapping on December 7, 2010 by Francois WunschelHiya,
we just spent all night tinkering our projection, trying to match the actual architecture as close as possible. Thanks to MadMapper, the task was rather easy, although we found a few really annoying UI bugs. Due to some modelling inaccuracies, I had to split the projection in 3 parts, each perspective corrected. Nevertheless, we ended up being roughly satisfied (but ya know the tune… I can’t get no …).
Then we took a few photos on location. And as usual with video mapping, the parts you design the quickest are the best…
Here’s the building relighted in 3d (Ambient Occlusion + Soft Shadows + Toon shader):
And the headshot, fully voice-activated (AO + SS + 8 morph targets depending on the tone of the voice):
And the MadMapper setup:
Tomorrow, I’ll try another Madmapper technique, using either grid warped (but still perspective corrected) or maybe camera pose estimation (with an openGL matrix output-to-file feature, then back in QC).
Abies Electronicus #3
Posted in Abies electronicus, video mapping with tags installation, led lighting, video mapping, xmas tree on December 4, 2010 by Francois WunschelThe final video report is out:
Perspective Lyrique / Headbuilding
Posted in event / project, experimental, Perspective Lyrique with tags fete des lumieres, interactive, morphing, video mapping on December 1, 2010 by Francois WunschelAnd finally the headmap applied on the 3d model, morphing-ready. The audience will be able to sing a few phonemes in realtime, and also a few expressions, like fear, smile or anger. I’m eager to see the end result projected on the building, as there’s a chance it might look like crap. Pertinent video mapping is always difficult to achieve.