Archive for tutorial

Live->QC->MadMapper tutorial

Posted in MadMapper, quartz composer, video mapping with tags , , , , on March 22, 2013 by Francois Wunschel

So you’ve always wanted to know how to video and sync to music in 2 clicks.
Here’s the tutorial !

What you’ll need:
– Ableton Live (free demo here)
– Quartz Composer (free, how to install here)
– MadMapper (free demo here)

This is the end result you gonna get when finished:
(scroll to the end of the tutorial for a video)

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Quartz Composer + MadMapper tutorial

Posted in MadMapper, quartz composer with tags on March 21, 2013 by Francois Wunschel

this is a basic tutorial to grasp the goodness of using QC files into MadMapper.
You’ll learn how to publish QC parameters directly into MadMapper’s interface, and even manipulate QC content with the mouse, directly from MadMapper’s input view.

– Quartz Composer (free, how to install here)
– MadMapper 1.4.2+(free demo here)

Let’s get started.

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MadMapper Spacial Scanner tutorial

Posted in MadMapper with tags , , , on August 9, 2011 by Francois Wunschel

So you’ve heard of MadMapper Spacial Scanner function,
but you don’t know excatly what it is, or even how to use it.
I’ll explain that in this tutorial.

The Spacial Scanner allows you to use your projector as a scanner,
to actually capture, pixel by pixel, what your projector “sees”.

For this tutorial, you’ll need:
– MadMapper
– a projector
– a Canon DSLR (compatibility list on MadMapper website)

Sometimes, being kitsch feels refreshing (esp. for the sake of a tutorial)
Here’s what the final mapping will look like (a radio-active garden gnome):

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MadMapper tutorial | Turn a building into a giant Equalizer

Posted in MadMapper with tags , , , , on July 4, 2011 by Francois Wunschel

Hi, in this tutorial we’ll add some colors to our everyday concrete environment, by turning a building into a giant equalizer.
The final mapping will look like this, animated in realtime according to the sound input of your computer:

We’ll use QuartzComposer and MadMapper together.
This tutorial is quite long, so I recommend go through the basic MadMapper and QC tutorials first.

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MadMapper tutorial : use multiple video inputs

Posted in MadMapper with tags , , , on July 4, 2011 by Francois Wunschel

Hi, in this tutorial we’ll use Modul8 to input multiple video sources in MadMapper.
You can download the MadMapper demo here: MadMapper website

Here’s what we’re after: 3 different videos mapped all over some cubes:

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Mapping a building | After Effects + MadMapper tutorial

Posted in MadMapper with tags , , , , on June 10, 2011 by Francois Wunschel

in this tutorial, we’ll use After Effects to produce a QuickTime movie that we will remap on a building.
We’ll also need Photoshop to adjust our initial pictures.
The effect we’re after is a Glowing-Scan of the building.
The technique is rather simple, but it illustrates the process to achieve a photo-based architectural mapping.
This tutorial assumes that you know the basics of Adobe Photoshop + After Effects and MadMapper.
You can download a demo version of MadMapper at MadMapper’website

We’ll go from the initial photo on the left to the final mapping on the right:

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MaxMSP/Jitter to MadMapper tutorial

Posted in MadMapper with tags , , , on June 10, 2011 by Francois Wunschel

Hi, in this tutorial, we will quickly learn how to send Jitter’s output to MadMapper.
To share video frames between application, we’ll use Syphon,
a framework developped by v002 team.
You can download a demo version of MadMapper at MadMapper’website

Download Syphon Max object.
You can get it from here Syphon Site
The direct download link is Syphon Jitter object
Once downloaded, make a new folder in your Max/patches folder, where you’ll copy the patches and helpfiles.
Here’s a view of my Max5 folder (normally located in /Applications)

Make a simple Jitter patch to playback a movie file.
Here, I’ve made a big bang button that triggers a metro object and a read message.
The read message uses the built-in quicktime video file.
All these are connected to a (sized at 320 by 240 pixels), whose output is connected
to a jit.pwindow (which is a in-patcher jitter window).
Normally, you should see the movie playing.
Note that you can send any Jitter matrix to Syphon, or and Jitter GLcontext, not just Quictime movies.

Send the movie to a Syphon server.
Now it is time to add all the objects necessary for Syphon to send the shared video frames to MadMapper.
So I’ve added:
– a object, named JitterOutput, shown in red color.
– a object, to eventually visualize the shared context used by Syphon.
– a jit.window that will receive the Syphon context. It is currently invisible, but present in the patch.
– a that will actually render the syphon context.
– a FPS counter, to check my framerate

Load MadMapper.
Syphon output coming from Jitter should be automatically displayed in the input media list,
under the Syphon section.
It is named ” JitterOuput” (as we did set it in STEP#3).
Now double click it in the list, and it should appear in the input view of MadMapper.
The size should be 320 by 240, as set in STEP#2.

Go to the Surface tab and make a Quad primitive.
Adjust its size and input cropping portion, using the blue handles.
The Quad should now appear in your Preview output on the right side of MadMapper.

Duplicate the selected Quad (Command-D) and make a few copies,
adjusting the size and position of each copies.

Now that your connexion is working, minimize MadMapper,
go back to Jitter and start experimenting.
Try with a Jitter matrix for instance, and fill it with random data.