Archive for qc plugin

_1024_ColorToCMY QCPlugin

Posted in QC plugins, quartz composer with tags on May 21, 2012 by Francois Wunschel

These days I’m working with DMX and lighting fixtures.
Many fixtures just happen to have a CMY color input instead of the obvious RGB.
So here’s a lame little plugin that converts a QC color to a CMY color, usefull for DMXing. I’ve added a Normalized/16bit/8bit/7bit mode, for easy plugging.
DL from the box. 10.5 universal, sample file included.

_1024_Selector QCPlugin

Posted in QC plugins, quartz composer with tags on May 17, 2012 by Francois Wunschel

Obviously I got tired of using these buggy javascript patches all around just to set some indices.
Here’s _1024_Selector, that will output an index according to the pressed input.
Pretty lame on the surface, but I just happen to use this everywhere.
DL from the box

_1024_MATHStructure 1.4

Posted in QC plugins, quartz composer with tags , , on April 17, 2012 by Francois Wunschel

A little update to the MathStructure plugin,
now with 1d /2d /3d patches.
And a little internal clean up.
DL from the box.

_1024_PolygonMask 1.1

Posted in QC plugins, quartz composer with tags on January 2, 2012 by Francois Wunschel

A little update.
Polygons can now be convex or concave.
Holes are not supported yet.
DL from the box, as usual.

Polygons are now internally triangulated:

Image to Sound

Posted in QC plugins with tags , on March 31, 2011 by Francois Wunschel

Onom posted a video using _1024_ImageToSound QC plugin, that reads out an image and converts it to an audio buffer …
Cool, vid !

Box2d QCplugin | Cinder WIP

Posted in experimental, QC plugins with tags , , , , on January 25, 2011 by Francois Wunschel

Last week-end we played Euphoria in Metz/FR, and felt the need of making a new track.
So I decided to give another go at Cinder, and tried -successfully- to make a Box2D Cinder-based QCplugin.
The performance is ok so far, with full mouse input/drag support.
The next step is to enable sound-synchro when the boxes hit themselves or bounce on the ground…
Here’s a snapshot.

_1024_Perspective QCplugin

Posted in QC plugins, quartz composer, video mapping with tags , , , , on November 9, 2010 by Francois Wunschel

It is about time to release our Perspective correct QCplugin, known as Homography.
It will allow you QClovers to corner pin a quad in a perspective-correct manner.
Useful for video mapping projects. I’ve been abusing it in the past year.

The plug is just transforming the openGL matrix, so it should be rather light on your GPU.
Download from the box on the right side of this site. Enjoy.

_1024_VectorFont QCPlugin

Posted in QC plugins, quartz composer, Uncategorized with tags , , on August 31, 2010 by Francois Wunschel

QC’s text capabilities are great, but sometimes you might need a tiny plugin to quickly render a vector font in 3d space.
That’s where this plug comes handy.
It’ll let you input a string and render it using openGL vector lines.
Hopefully in faster fashion than through rendering an image.
The plugin is still beta, as I’ve got to test its speed … but it should theoretically be faster than the stock method.
No font selection available, as every character is hardcoded as GL_LINES, using some data kindly borrowed from uglyfont.
Let me know any speed issues or possible bugs.

EDIT: I just added a Completion input to the string, inspired by ToneBurst’s excellent JS string patches. I also added a Speed Test sample file, that requires FSK’s tremendous Simplex Plugin. (you can download his plugin at
EDIT2: Thanks to everyone for testing, the new version 1.1 features bugfix (string length), optimizations and is also compiled as universal 32/64 bit, Intel AND PPC…

Download from the box. Sample file included. 10.5/10.6


Posted in experimental, QC plugins, quartz composer with tags , , , , on August 29, 2010 by Francois Wunschel

I’ve been working this week at a new particle engine for QC, featuring EmitterStructure input, Image input and Line based emission. The plugin will certainly be in use at 3 major shows we’ll be having this autumn.
It currently also allows to grow hair-like trailing particles.
As Salvador Dali said: ” Architecture has to be soft and hairy”.
Here’s a test output: