Archive for plugin

_1024_BOX2D 1.1

Posted in QC plugins, quartz composer with tags , , on January 28, 2011 by Francois Wunschel

1.1 release

Changes:
– Velocity and Position quality of the simulation
– Friction and Bouncing parameters of the newly created boxes
– New boxes Size X and Y
– Add Static boxes
– Randomize new boxes size
– Option to force the simulation to never sleep
– Added blending modes
– Added backface culling
– Image input now semi-working (use at your own risk)

_1024_BOX2D QCplugin

Posted in experimental, QC plugins, quartz composer with tags , , , , on January 26, 2011 by Francois Wunschel

First release of _1024_BOX2D quartz composer plugin.
It uses Cinder framework internally, and ci::BOX2d by David Wicks.
Original BOX2D by Erin Catto.
Sample file included. Download from the box.

_1024_KinectPrimitivePoint QCplugin

Posted in experimental, QC plugins with tags , , , on December 22, 2010 by Francois Wunschel

So you’ve ordered a Kinect for Xmas. How original ! Maybe it is about time to check this _1024_KinectPrimitivePoint experimental QCplugin. It will actually convert a Depth image into a vertex array of GLpoints. The kewl thing is that you have a few options to fiddle with Z amplitude, offset, and of course Zmin/Zmax, so you won’t have to bother with filtering your image in the first place.
Example included, note that you don’t have to own a Kinect or even install the KnM Kinect plugin (which is damn cool btw) for the example to run.
Plugin is still experimental, and a bit slow, but has an extra option to add some noise to your 3d points. Great to dissolve the data in a chaotic way.
10.5/10.6 universal. Download from the box.



_1024_GL_BezierSurface QCplugin

Posted in QC plugins, quartz composer with tags , , , , , , on December 17, 2010 by Francois Wunschel

Xmas time comes this year with a nasty storm of QCplugins, here’s is _1024_GL_BezierSurface, a 4×4 control points smooth surface, that should allow any visualist to project onto curved surfaces, such a cyclos. The plug definitely needs some more polishing, but should do the job anyway.

The texture is currently rotated and flipped, so adding an Image Texturing Properties patch to your input image will trick the plugin. If you’re annoyed by the nasty aliasing at the edges, I would recommend compositing a 1pixel black border to the input image. Still looking for an elegant solution.

EDIT: just added a 1.02 version that fixes a nasty bug, and also adds a SoftRec CIkernel for sweet anti-aliased borders, as pointed by GT in the comments. Sorry to all early downloaders.

10.5/10.6, sample file included, download from the box.
Merry Xmas !

_1024_UnPerspective QCplugin

Posted in QC plugins, quartz composer with tags , , , on December 17, 2010 by Francois Wunschel

A dirty plugin to convert a parallelogram back to a square.
Needs some polishing, but strengthen my projection-mapping oriented plugin arsenal.

10.5/10.6 but the included example is 10.6 only, due to the interaction patch.
Download from the box

_1024_ParticleWarfare 1.1 QCplugin update

Posted in QC plugins with tags , , , on December 17, 2010 by Francois Wunschel

I was just stuck in the train from Geneva to Paris, due to bad weather conditions. Hopefully I had my laptop and a fully charged battery. So I took some time to modify ParticleWarfare QC plugin, add a few new options.

– It now takes a XYZ structure as input, so you can pipe a Mesh Vertices structure directly into the plugin.
Mesh emitting particles. Yeah, that’s cool.
– Added a Noise Multiplier option, for more subtle effects.
– Tweaked a few other parameters and added a Depth Testing option.

Still not bug free, so I wouldn’t recommend having 2 instances of the patch in the same graph.
Sample files included. download from the box.

Here’s a snapshot of a 3d Head mesh emitting particles from each edge:

_1024_GL_Circle QCplugin 1.2 update

Posted in QC plugins, quartz composer with tags , , , on December 14, 2010 by Francois Wunschel

A sweet little update to my GL_Circle plugin.

new:
– uses Vertex Arrays internally for speedup.
– has a subdivision port that is now working correctly.
– has a Alpha blend mode, for a nice AA look.

Enjoy, download from the box. Sample file included. 10.5 /10.6 Universal.

_1024_ATOMIC3000_Array

Posted in DMX fixtures, QC plugins with tags , , , , , , on September 14, 2010 by Francois Wunschel

Today I got tired of noodling.
As I have to control an array of 30x Martin Atomic 3000 stroboscopes,
all set up in mode 4, that would make a boring 240 noodles to hand pipe in QC.
So I came up with this little plugin, that takes a input structure of booleans, counts it, and automatically generates an output structure of values and addresses, suitable for KnM ArtDMX sender.
The result is only 2 noodles : one for the structure and and one for blackout.
Plus I can select which mode the strobes will be operating in.
Quite handy actually.

Download available on request, as the sample comp uses KnM Artnet, which is payware.

So this:

is replacing this:
Continue reading

_1024_PolygonMask QCPlugin

Posted in QC plugins, quartz composer with tags , , , on September 4, 2010 by Francois Wunschel

A quick and dirty plugin to draw an arbitrary polygon mask.
Will only work with convex shapes, as I still have to work out triangulation.
Useful for architectural mapping projects.
Sample file included, 10.5/10.6 Universal binary.
Download from the box.

Some more Particles testing…

Posted in quartz composer with tags , , , on September 1, 2010 by Francois Wunschel

I finally decided to get rid of the CINDER dependency (except cinder::Vector class, because it was really handy…) since the compiled plugin (codename:: ParticleWarfare) was way to big: from 4+MB, the final plug went to only … 100KB. Quite an improvement, for the same functionalities, less the compilation fighting. (Sorry about that… on the other hand, I learned a lot reading CINDER framework’sources, so well written, thanks again for this, you guys just rock the scene !).
Lots of optimizations, esp. after having bought the bible by Stroustrup., which weights more than my Macbook ! This is not the type of book to bring on holidays.
Still a couple of bug to remove before a proper release …. and a proper installation (in Paris on the 2nd of October, for those around).