MAD_Orb setup
A breakdown of our setup for the MAD_Orb installation.
On the pictures, Zedd, main performer of the event, held by Vice Magazine.
See more photos of the hardware on MadMapper’ blog
our QC-app to generate the realtime content:
Our simulator, to be able to work at the office without the actual construction.
This replaces a WYSIWYG setup which proved to be overly complicated, especially under our time constraints. The Orb was modelled and uvw textured in 3dsmax, then rendered in realtime using a syphon texture:
The MadMapper / MAD_Light setup, sending 24 artnet universes:
photos of the party by:Bryan Derballa and Andrew White
more photos on the VICE website
July 15, 2013 at 19:14
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July 16, 2013 at 20:54
zedd posted about the orb https://www.facebook.com/Zedd/posts/654746324554997 ! really interesting idea, found this page via the QC plugins, madmapper etc. Cool idea, but please explain how your guys work with the Playstation3 controller, how do u map the controller to QC. just using OSC (via osculator)? questions questions question haha
August 4, 2013 at 12:02
24 universes – what box do you use for that, if I may inquire?
August 28, 2013 at 12:01
we used 3x 8 universes box and a network router
September 25, 2013 at 14:52
It would be nice if you shared in more detail how such a structure assembled
September 26, 2013 at 02:01
do you mean the scaffolding part ?
it’s been drawn into autocad then built according to our specifications
December 19, 2013 at 21:02
http://www.youtube.com/watch?v=0q-VwamRil8 we have created a sphere, while it works on footage from affter effect. I would really help understanding how to move in the realtime generation on QC