Kinect Print
Our young padawan Alban just brought a 3d printer at the office.
So we scanned my head with a Kinect, tweaked the resulting model to reduce the polycount, and printed it (on a reduced scale).
Next step is to test some mapping on it.
Scanning time: 10seconds
Printing time: 7hours
January 24, 2013 at 14:35
wonderfull. sculpture mapping! try working with MARI from foundry
January 24, 2013 at 16:17
is it good ? are you using it ?
I used to use Deep Paint – a long time ago –
January 24, 2013 at 16:50
its the best for 3d painting. its from foundry. now you can actually paint this on max…
January 24, 2013 at 17:18
Max rulez my friend ! However, the re-meshing was done in Rhino, b/c it has a nice drape function (and I haven’t seen an equivalent in Max)
January 25, 2013 at 13:35
ncloth? franz. it works ok. at least for wht I need.
but hey they are just tools! I can’t wait to see the results!!
January 24, 2013 at 15:37
Reblogged this on Gnomalab.
January 25, 2013 at 14:08
meshmixer ( autodesk just buy it ) it great for remeshing and treatment of point cloud data , free for moment . What appli for scan ?
January 29, 2013 at 12:18
reconstruct
January 30, 2013 at 12:05
something like this?
well, this is not my 3d-printed head, but the first mapping demo we made a year ago with madmapper:
go on with your cool work:)