Fun with the flock
I’m currently polishing a nice little flocking particles plugin.
Experimenting with behaviors such as Vortex, Wind, Go_to_target (mmmmm QCstructures input …).
The initial maths are lamely based on a Cinder tutorial, but I ended up recoding evrything myself, for the sake of learning.
The next goal is to distribute particles evenly on a 3d face (not just on points or edges, any pointers to code welcome btw).
The good thing is that the rendering is fast enough to render twice per frame, allowing to play it back in realtime on a 3d TV … that we just got at the office.
March 22, 2012 at 21:01
WOW!!! Amazing! I want to see this plug-in soon! I would like to use!
March 23, 2012 at 12:34
Looks great – especially the vortex
April 12, 2012 at 10:23
Array vertex, VBO ? les trails ressemblent un peu à des pointillés, non ?
July 27, 2014 at 01:04
did you release this?