Ebola Pixel

Audio-reactive computer virus…

10 Responses to “Ebola Pixel”

  1. ahhhh
    nice to see more content that plugz here, just one question:
    could it be done less perfect – less round and the lines less straight, say more organic?
    its a stupid question i know…
    hugs bern

    • Francois Wunschel Says:

      yes, put it inside a GLSL vertex noise shader and you’re good to go.

      • ahhh love ebola!

      • aahh nice. Have you ever heard of FFD transformations, such as those inside 3dsmax transformations – it builds a 3d grid (cube or not) around the object and through the control points allows you to deform the objects, have you ever done such a plugz?….
        thank you

      • Francois Wunschel Says:

        yeah, I know FFD very well. I think this is totally doable within a GLSL shader.

  2. I will try it with my great expertise in progs then come back to you with terrible questions…

  3. ahhh! FFD pletora!
    ne going grazy with Bernsteinpolynominal… still no go!
    having a hard time implementing this equation
    care to give it a try?

  4. i can’t find a download for this in box :)

  5. found it cheers

  6. sorry no can’t find ebola file

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