Meatballs Metaballs, yeah, how original.
These ones come with hair, so I’d rather call them Big Fat Hairy Balls, on the CPU.
Uses the marching cube method, from sources taken here and there on the net.
(big up to Andreas Jonsson, Matthew Ward, Jeff Lander, Paul Bourke and Paul Baker for their great references.)
The plugin is still highly un-optimised, using direct GLcalls for hair instead of vertex arrays. So there’s plenty of room for enhancement.
This entry was posted on February 25, 2011 at 14:49 and is filed under QC plugins, quartz composer with tags metaballs, openGL, plugin, quartz composer. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.