_1024_BOX2D 1.1

1.1 release

Changes:
– Velocity and Position quality of the simulation
– Friction and Bouncing parameters of the newly created boxes
– New boxes Size X and Y
– Add Static boxes
– Randomize new boxes size
– Option to force the simulation to never sleep
– Added blending modes
– Added backface culling
– Image input now semi-working (use at your own risk)

16 Responses to “_1024_BOX2D 1.1”

  1. Philippe Says:

    What programs are used to make such plugins?

  2. Awesome. Been looking for something like this for ages in qc.
    Heads up.

  3. Very nice!! Image input would rock!!!

  4. […] This post was mentioned on Twitter by Mamoru Kano, mai 450, Hiroshi Ouchi, noboko, Andreas Poloczek and others. Andreas Poloczek said: Franz from 1024Architecture did it! Great work and thanks for sharing! Box2D Quartz Composer Plugin. _1024_BOX2D 1.1 http://is.gd/8e0Gsj […]

  5. please tell me where to dwnload the composition – if so.
    thanks. ww

  6. I’ve been messing with this plugin and it is awesome. Using it this weekend to add some interactivity to a projection mapped stage.

    I’ve noticed a bug when using this with VDMX, just to put this on your radar:
    If I trigger two instances of a QC composition that has the Boxes plugin, I crash vdmx every time.

    Ray at Vidvox informs me the bug is related to multi-threading issues.
    Here’s an example crash log:

    (….. crash log removed ……)

    Let me know if you’d like to look into this bug further, I’d be happy to help however I can.

    -gabe

  7. Can’t find the download…

  8. Is there anyway to use the gravity and collision processing of this plugin with symbols or images other than squares? Also, could I make a shape in the output window that the dynamic objects would bounce off of?

    Another question, unrelated: Can I modify plugins or have they been package into a “finished” filet ype that is not editable?

    Thanks, great plugs on this site!

  9. Bonjour,

    merci de partager tout ca

    Question bête ..comment fonctionne le clavier et la souris pour générer les box si on le lance dans madmapper ?
    comment mapper le rendu si on ne peu pas passer par madmapper ?

    merci d’avance pour ta réponse

  10. Francois Wunschel Says:

    on envoie le rendu de QC dans Madmapper via le Syphon Plugin,
    cela n’a aucune incidence sur le clavier et la souris.

    On mappe le renduu via MadMapper, il n’y a aucun souci.

  11. Bonjour,

    Super boulot, je suis pressé de vous voir à l’oeuvre!
    J’ai téléchargé la plupart de vos plug qui marchent à merveille, mais aucun moyen de faire fonctionner celui-la!

    Est-ce qu’il faut telecharger un autre plugin Box2D?
    Je n’ai aucun message d’erreur en lançant le patch je comprend pas trop…

    Merci d’avance!

    • Francois Wunschel Says:

      celui la est 32bit only. Faut donc lancer QC en 32bit (click droit sur l’icone, cocher “open in 32 bit”)

      • Oki merci!
        En fait j’ai du aussi re-télécharger le fichier, je sais pas pq mais il manquait la partie principale du sous-patch BOX2D!

        Et un autre bug, qui est peut-être dû au programme d’origine, mais j’ai noté qu’avec un trop grand nombre d’objet, il y avait une sorte de saut périodique de tout les objets.
        Et ça augmente quand on réduit la Velocity Quality, comme une “auto-oscillation”.

        Est-ce-que vous avez le mm pb?

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