_1024_BOX2D 1.1
1.1 release
Changes:
– Velocity and Position quality of the simulation
– Friction and Bouncing parameters of the newly created boxes
– New boxes Size X and Y
– Add Static boxes
– Randomize new boxes size
– Option to force the simulation to never sleep
– Added blending modes
– Added backface culling
– Image input now semi-working (use at your own risk)
January 31, 2011 at 14:16
What programs are used to make such plugins?
January 31, 2011 at 17:55
Xcode + Cinder + Box2d
January 31, 2011 at 16:44
Awesome. Been looking for something like this for ages in qc.
Heads up.
February 7, 2011 at 23:40
Very nice!! Image input would rock!!!
February 9, 2011 at 20:43
[…] This post was mentioned on Twitter by Mamoru Kano, mai 450, Hiroshi Ouchi, noboko, Andreas Poloczek and others. Andreas Poloczek said: Franz from 1024Architecture did it! Great work and thanks for sharing! Box2D Quartz Composer Plugin. _1024_BOX2D 1.1 http://is.gd/8e0Gsj […]
February 13, 2011 at 22:31
please tell me where to dwnload the composition – if so.
thanks. ww
February 14, 2011 at 11:50
from the download box, bottom right of this site
July 15, 2011 at 13:29
Hi!
I am looking for he download box but I don’t see anything in the bottom right of the site
please help me :)
February 19, 2011 at 00:21
I’ve been messing with this plugin and it is awesome. Using it this weekend to add some interactivity to a projection mapped stage.
I’ve noticed a bug when using this with VDMX, just to put this on your radar:
If I trigger two instances of a QC composition that has the Boxes plugin, I crash vdmx every time.
Ray at Vidvox informs me the bug is related to multi-threading issues.
Here’s an example crash log:
(….. crash log removed ……)
Let me know if you’d like to look into this bug further, I’d be happy to help however I can.
-gabe
May 24, 2011 at 19:31
Can’t find the download…
June 13, 2011 at 23:12
Is there anyway to use the gravity and collision processing of this plugin with symbols or images other than squares? Also, could I make a shape in the output window that the dynamic objects would bounce off of?
Another question, unrelated: Can I modify plugins or have they been package into a “finished” filet ype that is not editable?
Thanks, great plugs on this site!
October 17, 2011 at 20:11
Bonjour,
merci de partager tout ca
Question bête ..comment fonctionne le clavier et la souris pour générer les box si on le lance dans madmapper ?
comment mapper le rendu si on ne peu pas passer par madmapper ?
merci d’avance pour ta réponse
October 18, 2011 at 03:22
on envoie le rendu de QC dans Madmapper via le Syphon Plugin,
cela n’a aucune incidence sur le clavier et la souris.
On mappe le renduu via MadMapper, il n’y a aucun souci.
December 5, 2011 at 01:38
Bonjour,
Super boulot, je suis pressé de vous voir à l’oeuvre!
J’ai téléchargé la plupart de vos plug qui marchent à merveille, mais aucun moyen de faire fonctionner celui-la!
Est-ce qu’il faut telecharger un autre plugin Box2D?
Je n’ai aucun message d’erreur en lançant le patch je comprend pas trop…
Merci d’avance!
December 5, 2011 at 11:01
celui la est 32bit only. Faut donc lancer QC en 32bit (click droit sur l’icone, cocher “open in 32 bit”)
December 5, 2011 at 14:05
Oki merci!
En fait j’ai du aussi re-télécharger le fichier, je sais pas pq mais il manquait la partie principale du sous-patch BOX2D!
Et un autre bug, qui est peut-être dû au programme d’origine, mais j’ai noté qu’avec un trop grand nombre d’objet, il y avait une sorte de saut périodique de tout les objets.
Et ça augmente quand on réduit la Velocity Quality, comme une “auto-oscillation”.
Est-ce-que vous avez le mm pb?