Box2d QCplugin | Cinder WIP
Last week-end we played Euphoria in Metz/FR, and felt the need of making a new track.
So I decided to give another go at Cinder, and tried -successfully- to make a Box2D Cinder-based QCplugin.
The performance is ok so far, with full mouse input/drag support.
The next step is to enable sound-synchro when the boxes hit themselves or bounce on the ground…
Here’s a snapshot.
January 25, 2011 at 20:02
Great!
January 26, 2011 at 00:03
mmm, i love Cinder :) great work
January 26, 2011 at 12:09
this looks exciting!
you dont get 60fps while stirring around in there, do you?
would it be possible to map images onto the surfaces?
January 26, 2011 at 15:01
i got 60fps, indeed. boxes aren’t textured yet.
February 10, 2011 at 14:08
Really impressive! :)
How can you compile cinder in a QCplugin? I guess you need a proxy class that allows your cinder app to receive QC viewer input and the QC viewer to receive cinder output.. is it right?
Do you think you’ll make a tutorial on how to use cinder in a custom QC plugin? It should be veeeery interesting! :D
Great work!