Some more testing for a voice-activated building deformation. The patch analyses the tone of the voice, and applies the corresponding deformation, in realtime. Frank O. Gehry style.

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This entry was posted on November 22, 2010 at 17:59 and is filed under event / project, experimental, Perspective Lyrique, video mapping with tags pitch tracking, realtime deformation, video mapping. You can follow any responses to this entry through the RSS 2.0 feed.
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November 22, 2010 at 21:51
hello
is the building a map projected onto a simple geometry or is it all geometry with somekind of ambient occlusion?
November 23, 2010 at 00:03
It is a real 3d model, not projected on a sprite.
August 21, 2013 at 10:42
3dmodel imported in QC ? With kineme 3d ?
August 28, 2013 at 11:58
exact
November 23, 2010 at 00:11
wicked very wicked
modelled in what software?
November 23, 2010 at 00:13
3dsmax
November 23, 2010 at 00:15
me experienced user in 3dsmax if i can help you sometime me would like to help really alot….
sorry for all the posts… with stupid behaviour.
bernardoamorim.com
a great fan of your work
December 1, 2010 at 18:06
hey, nice website you’ve got. Clean 3d renderings ! Pop in the office when you’re in Paris … !
December 1, 2010 at 19:20
ok franz sure will ….
thanks…