Not much computer related, but some of our architectural projects will be featured at the re-architecture exhibition at the Arsenal Pavillion in Paris, from 04.12.2012 to 08.31.2012, along with our friends from EXYZT, COLOCO and RAUMLABOR.

Not much computer related, but some of our architectural projects will be featured at the re-architecture exhibition at the Arsenal Pavillion in Paris, from 04.12.2012 to 08.31.2012, along with our friends from EXYZT, COLOCO and RAUMLABOR.

Damps a value, with an extra Velocity output.
10.5/10.6 (10.7?) universal, DL from the box.
Sample file included.

4 frames of an ever-exploding TV set.

We’ve been contacted by the CERN to make an interactive mapping at the Large Hadron Collider CMS detector facility.
It will be a good opportunity to put our latest particle engine in action … trying to simulate hadron collisions, at 99.9% of the speed of light.
Here are some pictures showing our almost-finished 3d model and a few particles.

Front view of our 3d model:

Detail view (notice the modeled electric wires):

I’m currently polishing a nice little flocking particles plugin.
Experimenting with behaviors such as Vortex, Wind, Go_to_target (mmmmm QCstructures input …).
The initial maths are lamely based on a Cinder tutorial, but I ended up recoding evrything myself, for the sake of learning.
The next goal is to distribute particles evenly on a 3d face (not just on points or edges, any pointers to code welcome btw).
The good thing is that the rendering is fast enough to render twice per frame, allowing to play it back in realtime on a 3d TV … that we just got at the office.

Nah, not finished/polished, but worth a quick try.
Samples an image and draws primitive lines according to RGB data.
A few controls and some randomness allow a few nice effects.
Hoping to find the time to push it a bit further…
10.5/10.6, sample file included.
DL from the box (sort the box by date to have it on top of the list)


Modeling the team in 3d, using 3dstudio max.
Yep, this is us.
frZ, pier and cinzia.
