Demolition Mapping

Posted in demolition mapping, video mapping with tags , , on April 10, 2014 by Francois Wunschel

To be presented at the Mapping Festival in Geneva, 23-24 May 2014.
Running realtime, as you might have guessed …
We just received our new Mac Pro, so we’ll be pulling out a massive 2800 * 3000 pixels resolution syphoned into MadMapper, outputting on 6x HD 20k beamers. At 60FPS. Yeah.

demolition_contact

$hadow$

Posted in demolition mapping, video mapping with tags on March 19, 2014 by Francois Wunschel

Finally … realtime shadows…

shadow

shadow2

shadow3

___________ 2

Posted in experimental with tags on February 28, 2014 by Francois Wunschel

Friday, time to combine one week’s work.
These GLSL snaps use:
- Environment Reflection
- Baked Ambiant Occlusion
- Phong Lighting
- Custom Wireframing
- Normal Mapping
- Radial Blur (in a separate pass)
- Geometry Morphing on the GPU

cubix5
cubix2
cubix3
cubix4

______________

Posted in experimental, Uncategorized with tags on February 24, 2014 by Francois Wunschel

cubix

Mutek BCN

Posted in event / project on February 6, 2014 by Francois Wunschel

Playing this year at Mutek Barcelona.

Bfyq5bZCUAAXImh

Electronize

Posted in experimental, Quantum on February 3, 2014 by Francois Wunschel

Playing and tinkering to make an electron looking GLSL shader.
Shaders are cool.

electron

Quantum Close Up

Posted in event / project, Quantum on January 27, 2014 by Francois Wunschel

SAT_A_06small_
QUANTUM_CloseUpSAT1
QUANTUM_CloseUpSAT2

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