_1024_CITY 1.0 QCPlugin
Yes, we are architects/urbanists after all. At some point it seems natural to merge our fields in one plugin, for fun, and for the study of an idea.
So this is a very experimental plugin to generate some city like geometry.
Undocumented, but I’ve included a few example files in the download.
It is a current work in progress, aiming at a fully dynamic/morphable city panorama system (ouch!). It already features a VertexArray Lerp, so that you can morph from one city to the other (by using SaveStart and SaveTarget, then enabling interpolation, provided Start and Target are different).
This plugin iteration was coded by our young padawan soF. There *might* be some problems so use it at your own risk. (I like saying that: it could nuke your computer, or not).
Get it from the QC PlugIn Repository under the experimental section.
Drop a comment if you enjoy, drop a picture if you made something rad !
July 11, 2012 at 19:06
Looks awesome but totally crashed me
July 11, 2012 at 19:22
crash ? mmmm … can you please send me the crash report … ?
July 12, 2012 at 15:10
Not sure what happened, tested it out today and everything worked great. Thanks!
July 11, 2012 at 22:37
Wow & thnx. Reminds me of some Processing sketches I’d really like. I’m gonna give it a go straight away & keep you posted (crash report or cool pics)
July 15, 2012 at 19:31
Thanks. Running fine for me on 10.6.
July 17, 2012 at 00:03
Excellent – it reminds me of the old Greeble plugin for 3DSMax – http://www.google.co.uk/search?q=greeble
July 17, 2012 at 11:12
inspired by greeble , indeed
August 6, 2012 at 15:32
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October 12, 2012 at 11:44
Hi Franz,
Getting some weird but good results with this in Resolume…I think it is culling the front faces. Odd.
October 19, 2012 at 13:04
mm … strange.
I’m using a GL_Polygon_Offset internally, maybe that’s causing the problem, although in QC it works fine.