Snapshot session of some recent QCplugins tests. Ribbon-based dragons, peacefully flowing on screen at 60FPS.
This entry was posted on June 8, 2012 at 20:06 and is filed under experimental, QC plugins, quartz composer with tags openGL. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
wow!
Very nice indeed. Is the plugin doing the rendering or generating meshes//lines?
both
Is it possible to have the source code of that? What kind of plugin are you using? Just the OpenGL ?
i’ll publish soon. it’s _1024_Ribbon + _1024_ParticleWarfare
wheres the _1024_Ribbon cause i didnt see it in the plugin list? :)
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June 8, 2012 at 20:28
wow!
June 9, 2012 at 07:27
Very nice indeed. Is the plugin doing the rendering or generating meshes//lines?
June 9, 2012 at 20:50
both
June 10, 2012 at 22:28
Is it possible to have the source code of that?
What kind of plugin are you using? Just the OpenGL ?
June 10, 2012 at 23:26
i’ll publish soon. it’s _1024_Ribbon + _1024_ParticleWarfare
June 20, 2012 at 04:34
wheres the _1024_Ribbon cause i didnt see it in the plugin list? :)