_1024_CameraCorrection QCplugin

Quartz Composer plugin to correct the perspective of a camera.
Allows to look up or down and then correct the verticals of the openGL scene to make them appear straight and parallel to the screen.
This mimics the camera correction module from 3dsMax.

before:

after:

4 Responses to “_1024_CameraCorrection QCplugin”

  1. Francois, your plugins are great!

    Would you be willing to share any source code of simple examples? I’m most interested in how you got the cinder based plugins working. I seem to be getting stuck on header libraries and including boost correctly.

  2. I always used the GL Matrix Multiplier in this cases. Anyway great job for making it more intuitive!

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