_1024_CameraCorrection QCplugin

Quartz Composer plugin to correct the perspective of a camera.
Allows to look up or down and then correct the verticals of the openGL scene to make them appear straight and parallel to the screen.
This mimics the camera correction module from 3dsMax.
before:

after:

January 3, 2012 at 19:10
YOU GUYS ROCK,
nuf said
January 17, 2012 at 02:46
Francois, your plugins are great!
Would you be willing to share any source code of simple examples? I’m most interested in how you got the cinder based plugins working. I seem to be getting stuck on header libraries and including boost correctly.
January 17, 2012 at 10:25
I’ve not managed to include the boost libs in my QCplugins, just the basic classes.
January 17, 2012 at 15:57
I always used the GL Matrix Multiplier in this cases. Anyway great job for making it more intuitive!