Some more testing for a voice-activated building deformation. The patch analyses the tone of the voice, and applies the corresponding deformation, in realtime. Frank O. Gehry style.
This entry was posted on November 22, 2010 at 17:59 and is filed under event / project, experimental, Perspective Lyrique, video mapping with tags pitch tracking, realtime deformation, video mapping. You can follow any responses to this entry through the RSS 2.0 feed.
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is the building a map projected onto a simple geometry or is it all geometry with somekind of ambient occlusion?
It is a real 3d model, not projected on a sprite.
wicked very wicked
modelled in what software?
me experienced user in 3dsmax if i can help you sometime me would like to help really alot….
sorry for all the posts… with stupid behaviour.
a great fan of your work
hey, nice website you’ve got. Clean 3d renderings ! Pop in the office when you’re in Paris … !
ok franz sure will ….
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