boomBox #4

I’ve been working today on some procedural structure manipulation,
and some GL point field,
in realtime using Quartz Composer.
This will become a new content mode for the boomBox project,
currently on tour and stopping by Kiev, Ukraine, this week end.

Here’s a snapshot:

3 Responses to “boomBox #4”

  1. jeff clermont Says:

    Hi, I’m curious of knowing how you achieved the turbulence effect on your second example, is it done in quartz composer ?

  2. yep, it’s quartz composer. It is just an array of GL points, displaced in Z according to an image pixels brightness values

  3. A reblogué ceci sur tunisiin and commented:
    Add your thoughts here… (optional)

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